Ant3D Level Design and 3D http://www.ant3d.com 2005 This little guy is in a vehicle I created for my "Blombo Kart" Map - BK_Mandias. Which is my latest UT2004 level in my 'http://www.ant3d.com/?page=galleryanddir=maps'Maps gallery. tris: 1950. http://www.ant3d.com/?page=gallery%26dir=vehicles%26sort=za%26expand=./content/vehicles/2005 content/vehicles/2005/thumb-blomboracer01.jpg 2004 http://www.ant3d.com/?page=gallery%26dir=vehicles%26sort=za%26expand=./content/vehicles/2004 content/vehicles/2004/thumb-3_Tsunami.jpg Paine He's a devious ghoul with a knack for maiming and torture, the only assassin worthy enough to fight along side Angel. (See the Paine and Angel image in the 'http://www.ant3d.com/?page=galleryanddir=2d'2D gallery). tris: 3800 http://www.ant3d.com/?page=gallery%26dir=characters%26sort=za%26expand=./content/characters/2005.03.Paine content/characters/2005.03.Paine/thumb-paine1.jpg Artemis Artemis is an Elven Huntress whom I created in March 2005. tris: 4000. http://www.ant3d.com/?page=gallery%26dir=characters%26sort=za%26expand=./content/characters/2005.01.Artemis content/characters/2005.01.Artemis/thumb-Artemis01.jpg 2004 http://www.ant3d.com/?page=gallery%26dir=characters%26sort=za%26expand=./content/characters/2004 content/characters/2004/thumb-1_kunoichi.jpg UT2004: AdversAerial (Bombing Run) 17 years ago they thought the dual power facility would save them, so it's massive towers were built into the sky and it's thunderous generators build deep into the earth below. Drawing raw energy out of the Earth and the Ether... it had worked. But within a decade, fiery magma ruptured out of the ground on one side. The thunderous fury of nature consumed one of the towers, as if it wanted to reclaim the energies that had been stolen from it. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2006.07-ut2k4-adversaerial content/maps/2006.07-ut2k4-adversaerial/thumb-adversaerial01.jpg Battlersand#39; Cleft Life thrives inside this city forged out of stone in the desert. A mysterious artifact held within the grasp of the statue in the city centre, both protects the city's inhabitants from the harsh desert conditions and provides them with a constant supply of water. Both the origin and the consequences of using this Orb are unknown, but isn't something the civilians are interested in thinking about. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2006.03-ut2k4-battlerscleft content/maps/2006.03-ut2k4-battlerscleft/thumb-cleft01.jpg UT2004~Blombo Kart: Mandias Aeons ago this was a small mining town on the outskirts of an ancient civilisation, now it is mysteriously abandoned and it's people are forgotten. Only the Blombos are aware of it's existance and having no interest in archeology they frequently use the town as a race track. I was thinking of ideas of maps to create using UT2004 and felt like making something different. So here is a "Blombo Kart" map. Blombo Kart is a custom gametype which I began making so I could create this map. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2005.06-ut2k4-mandias content/maps/2005.06-ut2k4-mandias/thumb-mandias01.jpg UT2004: Ninja Garden Ninja Garden was designed with Single Player in mind, rather than an Arena-style map. It is a moody outdoor environment in a lush japanese garden containing some new assets, but also borrowing some pre-existing UT2004 models and textures. The player starts by climbing into the 'garden' with the goal of reaching the Mountain Shrine and stealing the Forbidden Scroll from the altar. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2005.03-ut2k4-ninjagarden content/maps/2005.03-ut2k4-ninjagarden/thumb-garden01.jpg UT2004: Angura This was the 2nd of the two ideas I began working on while learning UnrealEd. My previous experience has been with Quake-based BSP editors so I quickly discovered the advantages UnrealEd offered and decided that instead I should focus on creating a level involving terrain. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2004-ut2k4-angura content/maps/2004-ut2k4-angura/thumb-angura1.jpg Roach Rage: Toyland A popular track among the larval fans, Toyland is the only track in the tournament which was designed by a human. Young Jimmy McDoogle is always changing this toy town when he gets home never knowing that while he's at school the bugs come out for a good old race. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2004-rr-toy content/maps/2004-rr-toy/thumb-toy1.jpg Roach Rage: Pool Table Death-Match This was an experimental death-match arena for 'http://www.aie.act.edu.au'Roach Rage in the style of the existing Pool Table level. While Death-Match never made it into the final release I was able to use what was available to emulate it in this trial level. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2004-rr-poolDM content/maps/2004-rr-poolDM/thumb-poolDM1.jpg Roach Rage: Pool Table Smelling slightly of smoke and mildew this old pooltable quickly became a home for a thriving Bug-Metropolis. Well hidden from the humans' knowledge the inhabitants sought entertainment for their new homes. At first only one thing came to mind... but soon they thought of something for the whole family - invite the Roach Rage Tournament to race around the pooltable. http://www.ant3d.com/?page=gallery%26dir=maps%26sort=za%26expand=./content/maps/2004-rr-pool content/maps/2004-rr-pool/thumb-pool1.jpg